AttitudeState satAtt; Vector AngVel(3); AngVel(1) = 0.1; satAtt.SetRotation(Rotation(Quaternion(0,0,0,1))); satAtt.SetFrame(new AttitudeFrameBO); satAtt.GetFrame()->SetReference(satOrbitState); satAtt.SetAngularVelocity(AngVel); cout << satAtt.GetRotation().GetDCM() << endl;